The number of writers working at guild minimum pay has risen from about a third to about half in the past decade. The Writers Guild wants total pay increases for members amounting to about $429 million per year, according to the WGA, while the AMPTP's counter would run $86 million per year. Since 2018, inflation-adjusted pay for screenwriters has fallen 14%, according to the guild. And because writers on streaming shows don't get the back-end payments that have allowed broadcast and screenwriters to make a living, such as syndication and international licensing, the WGA is seeking to secure more pay on the front end for its members. On average, showrunners for streaming series make less than half of what showrunners for broadcast series do, the WGA said. That leaves some writers scrambling to put together several sources of income in a single season. Streaming services use smaller writing staffs, which the industry calls "mini rooms," and also tend to have shorter seasons than broadcast shows. And I support those demands." Why are writers striking?Īt the core of the dispute is the explosion in streaming services and its effects, including the erosion of writers' pay and job security, according to the WGA.Įven as budgets for series have grown, writers are making a smaller share of the money, the guild said. "I think it's a very reasonable demand that's being set out by the guild. Writers "are entitled to make a living," he said.
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A promotion in conjunction with EAA Young Eagles raised more than US$28,000 for the youth flight program. " By August 2011, the company stated that it had sold positions for 694 A5s, up from 400 initially sold at AirVenture 2009. In June 2011, the company announced that it had procured an additional US$25 million investment, which was "needed to allow the company to complete engineering development work and enter production - possibly as early as next year. Production delivery dates have been adjusted from initial estimates. In July 2013 the FAA granted the weight increase. The FAA also requested a signed statement from the company indicating that the aircraft meets the spin resistance criteria specified for light aircraft type certification in FAR 23.221 (a)(2). In May 2013 the FAA requested more details on the procedures used by Icon to test the spin resistance of the aircraft at the higher weight. In July 2012, the company applied for a Federal Aviation Administration LSA rule exemption to raise the weight of the A5 above the maximum weight for amphibian LSAs, arguing that the required structure to make the aircraft spin resistant necessitated a gross weight of 1,680 lb (762 kg). Lotus Engineering replaced Designworks the same year to develop an "automotive style" aircraft interior and assist with the development of lightweight component manufacturing. The design meets FAR Part 23 type certified requirements by employing a cuffed wing with multiple proprietary airfoils which change along the wing's span. In 2011, an updated " spin-resistant" wing was flight tested, and finished in February 2012. In February 2009, the prototype entered the second phase of testing to refine aerodynamic and handling qualities. In January 2009, the company announced completion of the first phase (27 flights) of a three-phase testing program, including water handling. Ī prototype was constructed from 2007 to 2008, and made its first flight in July 2008. ICON's media debut in Wired and coverage in the mainstream media showed that there was significant interest from outside the aviation community, and ICON has reported that 35% of its customers are not pilots. It's about getting you out there and interacting with your world." As part of this effort, the cockpit interior was designed by BMW designers, and the exterior was designed by Nissan designer Randy Rodriguez. ICON founder and former CEO Kirk Hawkins said of the aircraft, "it's not about the usual metrics of speed, range, payload, altitude, and complex cockpits. ICON Aircraft positions the A5 with a recreational focus, stating that the aircraft competes with powersports vehicles such as ATVs, motorcycles, watercraft, and snowmobiles, rather than other airplanes. The aircraft is known for having brought significant excitement and publicity to the LSA industry since its unveiling in 2008, although company legal and financial issues have slowed production over the last six years.Ĭockpit layout in 2008, designed to resemble an automobile dashboard A year later at AirVenture, it was temporarily donated to the youth group Young Eagles, with the first official A5 customer deliveries occurring in 2016. The first production aircraft made its first flight on July 7, 2014, and made its public debut at EAA AirVenture Oshkosh on July 27, 2014. A concept aircraft was first flown in 2008, and creation of the production tooling began in December 2012. Once the download completes, the installation will start and you'll get a notification after the installation is finished.The ICON A5 is an American amphibious light-sport aircraft (LSA) designed and produced by ICON Aircraft. iConFly will be downloaded onto your device, displaying a progress.A pop-up window with the permissions required by iConFly will be shown.Tap on the Install button located below the search bar and to the right of the app icon. Once the iConFly is shown in the Google Play listing of your Android device, you can start its download and installation.Click on the Continue To App button on our website.How to install iConFly on your Android device: Your antivirus may detect the iConFly as malware as malware if the download link to is broken. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. The app is listed on our website since and was downloaded 243 times. 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If this all came to an end tomorrow, I would be able to call it a pretty good run and be happy."Įrna previously addressed GODSMACK's decision to no longer release new music last fall in an interview with Pablo of the Minneapolis, Minnesota radio station 93X. But if I never did again, I can't say I have any regrets. But I do know that music is in my blood and I always feel like I will play my piano and a guitar, and if that leads me to writing songs and I just release some stuff on my own, then so be it. And so I don't know what I'm gonna do after this. So you could never say never, but right now, where I am in this time and place in my life, I feel like I've done just about everything I've ever wanted to do in music, and it's left me with a very satisfying feeling of being complete. You think you've got it figured out, and then just when you do, it humbles you very quickly and throws a curveball at you. Sully said: "It's such a good question because if there's one thing I've learned about life, it's that I don't know shit. In a recent interview with Australia's Heavy, Erna was asked if he will miss the creative process now that his band has revealed that GODSMACK's eighth album, "Lighting Up The Sky", will likely be its final collection of new material. Hard Rock, Rock, and Alternative album charts. The first single from "Lighting Up The Sky", "Surrender", which arrived in September, marked the first release from GODSMACK in four years, following their globally acclaimed and gold-certified 2018 album "When Legends Rise", which earned the Erna-fronted outfit a No. The LP was co-produced by GODSMACK frontman Sully Erna and Andrew "Mudrock" Murdock ( AVENGED SEVENFOLD, ALICE COOPER). GODSMACK's eighth album, "Lighting Up The Sky", was released in February via BMG. before wrapping up in Austin, Texas at Germania Insurance Amphitheatre on August 31. 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Cursed Doll * provides a significant Attack Power increase at the cost of 25% healing penalty.Hit Master is great for Arcanist, since most of her skills don't rely on Back or Front Attack.The Attack Speed reduction is countered by reaching high Swiftness and Set Effect. Mass Increase increases the Attack Power.Once we have Bracelets, you can replace this engraving for one of the other Engravings listed below. Adrenaline increases your Attack Power and Crit rate and can be easily kept at max stack with the low Cooldown skills of Arcanist.The engraving is a highly effective damage increase that does not require specific positioning, making it worthwhile even with the penalty. Grudge * increases damage done while also increasing damage received.Raid Captain synergizes well with the Movement Speed buffs provided by your skills and the Combat Stat Swiftness.It also replaces Judgment and Balance Specialty Cards with Royal and Chancellor. Order of the Emperor increases damage of Normal Skills.But make sure that your self buffs are all active, before you use this card. On top of that, this card deals decent Stagger Damage. You can use Emperor skill immediately to deal high damage in a huge area around you.Since you want to stay in “Boundless MP” state with your Nightmare Flower Set effect, avoid using this card incorrectly. Use Star only if you expect a huge downtime on skills before a major boss mechanic or if you are about to use a high Damage combo.Clown is great to copy the following cards: Cull, Royal or Wheel of Fortune.Moon should be used before you use your main Damage skills.Use Joy while your main Damage skills are on Cooldown.Royal or Twisted Fate (if you are lucky with the proc), in combination with Cull are your strongest 2-cards combos.But with this build, it is more beneficial to reset the Cooldown of Dark Resurrection. After activating Wheel of Fortune, the next skill you use will have it Cooldown reset. You should combine it with the cards listed below to maximize the efficiency of it.
PSprite->setPosition(ccp(size.width/2, size.height/2)) Place the sprite on the center of the screen Add add a splash screen, show the cocos2d splash image.ĬCSprite* pSprite = CCSprite::create("IntroScene.png") Get window size and place the label upper. add the label as a child to this Layer Menu->setPosition(ccp(size.width / 2, size.height / 2)) Menu->alignItemsVerticallyWithPadding(100) ĬCMenuItemSprite* sprite = CCMenuItemSprite::itemFromNormalSprite(question2, question, this, menu_selector(Bug458Layer::selectAnswer)) ĬCLayerColor* layer = CCLayerColor::layerWithColorWidthHeight(ccc4f(0,0,255,255), 100, 100) ĬCLayerColor* layer2 = CCLayerColor::layerWithColorWidthHeight(ccc4f(255,0,0,255), 100, 100) ĬCMenuItemSprite* sprite2 = CCMenuItemSprite::itemFromNormalSprite(layer, layer2, this, menu_selector(Bug458Layer::selectAnswer)) ĬCMenu* menu = CCMenu::menuWithItems(sprite, sprite2, NULL) QuestionContainerSprite* question2 = new QuestionContainerSprite() QuestionContainerSprite* question = new QuestionContainerSprite() You can rate examples to help us improve the quality of examples.ĬCSize size = CCDirector::sharedDirector()->getWinSize() These are the top rated real world C++ (Cpp) examples of CCMenu::alignItemsVerticallyWithPadding extracted from open source projects. C++ (Cpp) CCMenu::alignItemsVerticallyWithPadding - 30 examples found. It is a part of the Cocos2d-x game engine. Overall, the `CCMenu alignItemsVerticallyWithPadding` method is a convenient way to arrange menu items in a vertical list with a set padding. The `alignItemsVerticallyWithPadding` method is used to set a padding of 5 pixels between each score item. In this example, we create a menu with menu items generated for each high score in the `highScores` vector. ScoresMenu->alignItemsVerticallyWithPadding(5) The menu items will be arranged vertically in the center of the screen.Īnother example could be creating a list of high scores for a game:Īuto scoreLabel = Label::createWithTTF("High Score: " + score, "fonts/Marker Felt.ttf", 24) Īuto scoreItem = MenuItemLabel::create(scoreLabel) In this example, we create a menu with three items and set the padding between each item to 10 pixels. Menu->alignItemsVerticallyWithPadding(10) // Set padding of 10 It arranges menu items vertically with a set padding between each item.Īuto menu = Menu::create(item1, item2, item3, nullptr) Methods borrowed from cc.LayerRGBA: getDisplayedOpacity updateDisplayedOpacity Methods borrowed from cc.Layer: getTouchMode getTouchPriority init isAccelerometerEnabled isKeyboardEnabled isTouchEnabled onEnter onEnterTransitionDidFinish onKeyDown onKeyUp onMouseDown onMouseDragged onMouseEntered onMouseExited onMouseMoved onMouseUp onOtherMouseDown onOtherMouseDragged onOtherMouseUp onRightMouseDown onRightMouseDragged onRightMouseUp onScrollWheel onTouchesBegan onTouchesCancelled onTouchesEnded onTouchesMoved setAccelerometerEnabled setAccelerometerInterval setKeyboardEnabled setTouchEnabled setTouchMode setTouchPriority Methods borrowed from cc.The `alignItemsVerticallyWithPadding` method is a part of the `CCMenu` class in the Cocos2d-x game engine. I found that you can either do the suite.xml mods, or do it "programmatically", but it's not necessary to do both.įor doing it programmatically, the method did not work me, but subclassing PowerMockTestCase did. I just successfully migrated a JUnit test case to TestNG, after initially encountering some issues. Since this page is highly ranked in search results, I just wanted to add a few more things to the helpful documentation Stephen already wrote about. Exactly your scenario of verifying calls to mocked static methods is described there using this example code: class MyTestClass void demoStaticMethodMocking() throws Exception Problem was, that proxy-information was not persisted in NPP, I also couldnt specify my proxy-credentials in the Updater-Proxy-dialog. Read through this link from the PowerMock GitHub site which describes further detail on how to use TestNG together with PowerMock. OK, I think this is very specific to TestNG configurations, since all of the JUnit examples work 'out of the box'! kevinarpe at 9:56 Add a comment 2 Since this page is highly ranked in search results, I just wanted to add a few more things to the helpful documentation Stephen already wrote about. Also, it indicates the total number of tests as 3 whereas in this case I have only two test methods.ĮDIT : As suggested, I tried putting MyUtil class in the the annotation, it still gives the same error. Today, I confirm using TestNG 7.1.0, Mockito 3.6.28, PowerMock 2.0.9: It is only necessary to extends PowerMockTestCase. It fails at the verifyStatic() method, which makes me think that the verifyStatic() method needs something more that i am not providing. Tests run: 3, Failures: 1, Errors: 0, Skipped: 1 Mocking methods declared on non-public parent classes is not supported.Īt (MyTest.java:10) Those methods *cannot* be stubbed/verified. > at (MyTest.java:21)Īlso, this error might show up because you verify either of: final/private/equals()/hashCode() methods. Missing method call for verify(mock) here: See our website babel/core for more information or the issues associated with this package. But when i run the test, it always passes, no matter what value i pass to PowerMockito.verifyStatic().Īlso, if I write another test method in this class and then run the test, I get the following error .UnfinishedVerificationException: This test is expected to fail, as myMethod calls the static method Util.myStaticMethod() only once. Private MyService ArgumentCaptor void setup() My Test class is shown below: public class MyTest Since verification of static methods is not natively supported in Mockito, I am using PowerMock along with it. I want to verify whether the myMethod() method in MyService class internally calls the static method Util.myStaticMethod with the correct arguments. So, when you read a message such as: warning 'react-scripts > eslint-config-react-app > eslint-plugin-flowtype8.0.3' has unmet peer dependency 'babel/plugin-syntax-flow7.14.5'. Usually, the purpose is to prevent version conflicts. I am using TestNG 6.9.6 with Mockito 1.10.19 and PowerMock 1.6.4. 1 Answer Sorted by: 7 A peer dependency should be installed by yourself. If I downgrade the lib it just start working again.I am new TestNG and unit-testing in general. I just expected to make a request as usual. Example code here import Axios, Expected behavior You can open the converted file by clicking the underlined link in the conversion queue. To use the same settings each time you use RealPlayer Converter, set them through Preferences.Ĭlick OK when you are finished. Changes made here apply to this batch only. 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